Character Artist
We are seeking a Character Artist to work on 3d Modeling, Rigging, and Animation. You will be collaborating with team members through Discord. Project Management is done using an online kanban system.
Responsibilities
- 3d Modeling of Humanoid Characters
- Creation of Morph Targets / Blend Shapes
- Rigging to a Humanoid Skeleton
- Working with Prop Bones
- Working with Humanoid Animation
Requirements
- Experience with the Unity Game Engine
- Ability to learn new systems
- Self-management skills
- Attention to detail
- Communication skills
Compensation
The compensation model of our team is currently based on royalties and/or post-launch compensation.
Apply
Sound interesting?